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Category: Theory

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MattKempke1

Matthias Kempke: Show, don’t talk

21.03.201422.09.2015 Supr

Our interview with Matthias Kempke from Daedalic Entertainment (Deponia, Night Of The Rabbit) on narrative design in games. Box: What modifications does story arc demand in order to increase game replayability? Matthias: Well, there are many reasons to play a game … Continue reading Matthias Kempke: Show, don’t talk




Collective blog with emphasis on game design theory and gamedev culture in CIS. Articles, translations, interviews, podcasts.

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